Largo sent the following report from Peaceton:
Hello Puddleby, and well, I suppose Peaceton now! I decided to write this article because many in Puddleby seem curious about Peaceton, and wanted to be filled in on what things were like.
I ask that you forgive my jumbled writing style, as all I do when I write is jot down my thoughts. Besides, I had a less than shining education on the mainland.
Spoiler Warning: do not continue if you do not want to find out about Peaceton
Well, the town itself is very nice. Several tastefully decorated bars, beautiful plant life, lovely buildings, and many other things can be found.
Peaceton seems to be a resort for richer exiles. There are many ways to SPEND money, but very few ways to MAKE it. I recommend bring as many coins as you can, as you will need every extra penny. But you are here to read about the things on the island, not my opinions on traveling.
Here are a few of the things you will find in Peaceton:
* A stable, stocked with finely bred and beautiful horses, including the option to rent a carriage at the reasonable price of 25c.
* A beautiful temple of the sun god, with a magnificent organ, a gold altar, and a...
* Furniture shop! Including many ornate vases, rugs, and other beautiful things, all for sale much cheaper than you would find things in Puddleby.
* A trainer who can teach you to make fine jewelry.
* A lagoon, where you can use your potions of water breathing to explore underwater, and interact with many different kinds of fish. Notable is the ship wreck of the first Peaceton ship; go there and pay your regards.
* The bars, 3 or 4 in fact. Too bad I don't drink. They are much more festively decorated than any bar or pub in Puddleby.
* The bed and breakfast, where you can stay for a minimal fee to gain experience. No word on how much, however.
As fun as these things are, there are a few downsides to Peaceton, the most obvious being the lack of known hunting areas. Around town, you may see Coa'cha, and perhaps the occasional wild horse, but there is little to really hunt, as water breathing potions are far too expensive to make killing fish in the lagoon worth hunting.
However, one good area has been discovered; the Tok'han Caverns. Which leads to a downside. Two, actually. All the buildings except the bed and breakfast close at night, for the natives fear the Tok'han with good reason. That reason being, the Tok'han will actually take you to their cavern if you sleep in the bed and breakfast. You read correctly. Several times I have awoken dazed and confused in their insecure prisoner holding area, complete with obvious escape route. It's actually annoying, rather than threatening, as it is very easy to escape.
But anyway, back to the Tok cavern. In itself, it is a very good hunting ground. It has a variety of Toks for the stronger exiles, and Blymoids for the younger ones. That isn't to say younger exiles should come alone. Hell, OLDER exiles shouldn't come alone. Cave cobra, Limes, Emeralds, Shaman, and the newly discovered Russets and greater Blymoids (more on them in a moment), run free through these caverns, easily slaying those who would trespass.
However, the downside to this cavern is that the only ways to get there involve a full illusion-breaking mystic, or being abducted, the latter being more popular and easier. To be abducted, one must take many short naps in succession, until one wakes up inside the Tok cavern.
I mentioned Greater Blymoids and Russet Tok'han already, in addition to these two newly discovered creatures, wild horses can be found about town
sometimes.
Greater Blymoids are simply what their name suggests: powered up Blymoids. They do not seem to be a terrible amount stronger, but they have notably more
health than the normal type. They also seem to enjoy pushing live exiles around, adding a new aspect to hunts; which I have affectionately named "killing that nasty Blymoid before it pushes the rod away from the Lime Tok, thus dropping it on the only healer, eventually causing everyone to depart."
Russet Tok'han are also very interesting. They are fairly strong, in terms of physical strength, somewhere between Olives and Greens. But their strength is not what makes them interesting. It is the fact that they have been enchanted so that upon death, they burst into flames, lighting close exiles, and causing quite a bit of damage. This also adds a new and interesting element to hunts there.
Wild Horses are simply some of the most beautiful creatures I have seen. They carry themselves with a sort of grace and majesty shared only by my wife, it seems. They do quite bravely attack exiles, but are not strong enough to cause even a little bit of damage, and pose no threat. Please let them be.
So, I've weighed the pros and cons of Peaceton, shared some interesting information, the best hunting grounds, the most interesting creatures . . . but you have to decide for yourself whether or not you like it here. Many seem to almost hate this place, but many others seem to love it. It depends on who you are, and if you can stand not being on a hunt constantly.
I leave you all on the note that I will be moving here, semi-permanantly. I will visit home as much as possible via EPS trips I can snag, but I will not be in town. I wish to take notes upon the Tok'han, and learn more about this new land. I doubt many will miss me, and those few who do are welcome to visit me at their pleasure, but I just thought I would mention this officially.
Ever yours, despite my location,
-Largo